csc-656-coding-project-4/vecadd_gpu_256t.cu

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#include <iostream>
#include <cmath>
#include <cuda_runtime.h>
// function to add the elements of two arrays
__global__ void add(int n, float *x, float *y) {
int index = threadIdx.x;
int stride = blockDim.x;
for (int i = index; i < n; i += stride)
y[i] = x[i] + y[i];
}
int main(void) {
int N = 1 << 29; // Setting problem size to 1<<29 (536,870,912 elements)
float *x, *y;
// Allocate Unified Memory accessible from CPU or GPU
cudaMallocManaged(&x, N * sizeof(float));
cudaMallocManaged(&y, N * sizeof(float));
// initialize x and y arrays on the host
for (int i = 0; i < N; i++) {
x[i] = 1.0f;
y[i] = 2.0f;
}
// Run kernel on the elements on the GPU with 256 threads
add<<<1, 256>>>(N, x, y);
// Wait for GPU to finish before accessing on host
cudaDeviceSynchronize();
// Check for errors (all values should be 3.0f)
float maxError = 0.0f;
for (int i = 0; i < N; i++)
maxError = fmax(maxError, fabs(y[i] - 3.0f));
std::cout << "Max error: " << maxError << std::endl;
// Free memory
cudaFree(x);
cudaFree(y);
return 0;
}